Cauliflower Power

A tiny stealth puzzle game made with TIC-80.

Since the ancient times, the humanity knew very well about the exceptional values of the cauliflower plant: nutritional, medicinal, or aesthetic. Some even went as far as to claim it can ward off demonic spirit, boosts the intellectual power, or becomes a decent booze if you know what to do. Yet only in 2027, in a sudden flash of enlightenment, Dr. P.Golabek of CDDA Labs realized the true potential hidden in the unloved part of his meal. There was more to the boiled curd of the brassica oleracea than what it seemed on the surface. The discovery didn't go unnoticed, and instead of bringing prosperity and nutrition, the wondrous plant became outlawed along with significant number of unrelated species of brassicaceae family. The time has come to put an end to it and let the cauliflower bloom everywhere! Welcome to the Cauliflower Research Liberation Front, comrade!

Originally it was an entry for Ludum Dare 41 (compo mode), themed "Combine incompatible genres". Somehow it even made Top-50 graphics. That version is still available in the downloads section.

How To Play

Move all water buckets to the marked places. You can push them, but not pull. Avoid being seen: stay out of guards line of sight, or hide behind buckets or other guards.

Controls

In Game

←↑↓→ - Walk
btn Ⓐ / key 🆉 - Show guards line of view
btn Ⓑ / Key 🆇 - Restart level

Messages

↓ / btn Ⓐ / key 🆉 - Scroll message
btn Ⓧ / key 🅰 - Skip

Known Issues

  • TIC doesn't work in Firefox private mode. Solutions: temporary disable it; use the standalone TIC; submit a patch to github.com/nesbox/tic-80.
  • TIC ignores the saved state on first run. Solution: restart the game from menu (Escape key).
  • Sometimes tiles on the edge of the screen remain visible in the next level. To be fixed.

Hacking

You're free and welcome to modify, study, or reuse the code (MIT), sprites or music (CC-BY-4.0). To access the built-in editor, press Escape, "Exit.." and press F1 key. Ctrl+🆁 to run to the game again.

Download

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Click download now to get access to the following files:

Cart - Updated Version 109 kB
Cart - Jam Version 71 kB

Development log

Comments

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Is the source code still around? I'd like to see how to program on this fantasy system.

Hey it's available from the .tic cart in the downloads section. Open it in the program, press `Esc` > `Exit to TIC-80`. Web version works too but it doesn't save changes.

The "push blocks" style of puzzle game isn't too original but introducing stealth is interesting. I like how well the blocks and avoiding enemies sight goes together.

Visually, there's something very charming about this game. In so few pixels you get such a strong feeling for the world which is pretty impressive. 

My first issue is that inherently pushing blocks can become quite tedious and that is noticeable here. I think this is because it requires a lot of steps and busy work to actually complete the puzzle. This isn't helped by the fact that the puzzles themselves are generally quite easy. Granted, I didn't finish the game, the tedious side of it began to weight on me, so perhaps the game has some more interesting puzzles later but it felt as though the ramp in difficulty was quite slow once guards were introduced. 

My second issue is a lot more minor and something that doesn't get in the way too much but is never the less questionable. The text. The text doesn't really add anything, a lot of it is rather bland statements, lacking any sort of character or intrigue which is a little disappointing when visually the game is so charming. This is really nitpicky now but I also think it doesn't help calling them "enemies". If it were a rather context-less combat oriented game I could see the term working, but when there's a proper context established I feel something more characterizing could have worked. Oddly, the description seems to handle this a lot better than the game itself.

Nitpicks aside, whilst it begins to become tedious in part due to the lack of challenge, there's a lot of charm to the game and I never felt any levels were badly designed, just a little lacking. There are some clever twists on the block pushing trope which makes the game fresh enough to be worth playing. I guess the best way to put it is that the game is good but a little thinly spread.I hope this feedback can help in someway.

(+1)

Thank for taking your time to write this! I agree on most points, especially block pushing. This game is still affected by choices made during the jam in lack of time or a plan. Strangely, comments on difficulty now are the opposite of what the early version received, even though most of its levels made  it into the current build. Guess it was related to the learning curve rather than puzzles. Anyway, thanks a lot for the feeedback.

this is really cute and also i'm really shit at it? i literally cannot get past the first level but i'm also really bad at games so. cute art, interesting game. mildly concerned why i'm not allowed to grow cauliflower.

(1 edit)

Nope, I messed up. A lot of people said the same about the difficulty on the LD page. One level was broken too, now it's fixed. I've recorded a walkthrough: http://vimeo.com/album/5131495 [edit: there's only LD levels], maybe it can help.

Could you add your submission link? I can't find it on LDJam :(

Good idea. https://ldjam.com/events/ludum-dare/41/cauliflower-power